
Maybe I’ve just played Wipeout too much, who knows? But the tanks in this game, despite the fact that they are hovering, move… well, rather slowly, and that goes for even the lightest of the three different tank classes, even after you’ve modded its speed. Why? Well it could just be me, but as I’ve always associated tanks with caterpillar tracks, so I’ve always assumed that things that hover should be fairly nippy. And then there’s the tanks themselves they hover and, well, they just don’t seem quite right. You also have the option of a third-person view of your craft in addition to the traditional 1980 first-person view, and the terrain in the game is also way more advanced than that in the original, with a wealth of different multi-level environments featuring – amongst other things – caves, sentinel guns, lasers, doors and jump pads.
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Besides the full 3D graphics, the new BattleZone has a far more advanced HUD to show the status of your weapons, your score, etc. In fact, if you put a screenshot of the 2007 BattleZone next to one of the 1980 original, there are more differences than similarities. In bringing the Battlezone experience to a 21st Century audience, the team at developer Paradigm has – rather wisely – decided not to go with the vector graphics approach, and instead you’re offered three different classes of solid-looking, fully 3D vehicles to choose from, each of which can be customised with a number of different weapons and modifications. This was partly due to the cool ‘viewing goggles’ mounted on the cabinet that helped you to feel like you were really IN a tank… and indeed, a special version of the game was in fact commissioned by the US Army to help train gunners for the Bradley Fighting Vehicle, so they must’ve thought the whole thing was pretty realistic too!
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Those whose first experience of gaming came from the PS2 would no doubt scoff at the rudimentary aesthetics and the basic, fairly repetitive gameplay if they came across the original Battlezone now, but at the time it was a popular fixture in the arcades. Released in 1980, Battlezone (small ‘z’) was a vector-graphics driven combat shooter which saw you in the cockpit of a futuristic tank, pitting your battle skills against a variety of other tanks, UFOs and guided missiles on a landscape populated with blocks, pyramids, and other features that were reasonably easy to render using just straight lines.
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This might involve a simple graphical enhancement with the odd power-up added to the mix – check out the new versions of Bubble Bobble and New Zealand Story on the Nintendo DS for examples of this – or an almost completely new game which is practically unrecognisable from the original but still attempts to retain whatever the hook was that made that first title so addictive… with Prince Of Persia and Space Invaders respectively being good, and not so good, examples of how to do this successfully. Then there’s the other kind of retro title, where someone’s taken an old game and ‘updated’ it for today’s market. These games are offered exactly as they were when they first appeared on home computers or in arcades, complete with the basic graphics, the simplistic gameplay and all the good and bad points that originally faced players when they tackled said titles all those years ago. Check out your local branch of GAME for instance, and you’ll find all manner of themed compilations featuring dozens of arcade-perfect recreations of popular titles from ‘the good old days’ of gaming, often crammed ten or more to a disc or cartridge.


There seems to be a fad these days running through the video game industry for ‘retro’ games.
